OXOXO home
OXOXO home

Play across realities.

We build games, apps, VR worlds, and AI trainers — for our own IP and for the brands that hire us.

oxoxo.pro · studio & lab · web2 ↔ web3

02 — Capabilities

What we build

From storefront apps to headset worlds and on-chain play — one craft language across realities.

01

▣

Apps & Web2

Mobile and browser games with production-grade UX and retention loops.

02

◎

VR & Spatial

Immersive sessions for headsets and spatial platforms — comfort-first interaction.

03

⬡

Crypto & DeGames

On-chain economies, collectible logic, and play loops that still feel like games.

04

Ƀ

DeFi-adjacent play

Financial mechanics wrapped in systems players understand without a whitepaper.

05

◈

Branded games

Campaign experiences and evergreen branded titles that carry your product story.

06

♟

Character systems

Digitization, avatar constructors, and identity layers ready for multi-title reuse.

07

⌬

AI games & trainers

Playable tutors, corporate sims, and adaptive drills with HUD-native interfaces.

08

✦

Web3 surfaces

NFT aesthetics, ownership narratives, and chain-aware UX — visual-first, player-first.

16 — Packages

Hire by outcome

Fixed-shape engagements for clients who want a clear slice — not an open-ended black box. Prices are starting guides, not quotes.

Compare on one screen

PKGScopeWeeksFrom $
PKG-01

Campaign Drop

48–72h branded arcade that feeds a waitlist.3–5 weeksFrom $18,000Brief →
PKG-02

DeGame Slice

Playable economy prototype — fun first, chain second.5–8 weeksFrom $35,000Brief →
PKG-03

Trainer Pilot

AI coach scenario pack for one enterprise cohort.4–6 weeksFrom $28,000Brief →
PKG-04

Avatar System

Digitize + constructor kit reusable across titles.6–10 weeksRequest quoteBrief →

PKG-01

3–5 weeks

Campaign Drop

From $18,000

Typical Campaign Drop · excludes media buy

48–72h branded arcade that feeds a waitlist.

  • One core loop + brand skin
  • Web / mobile web build
  • Analytics + lead capture hook
  • 1 week live-ops support

Best for · Launches, product drops, event weeks

PKG-02

5–8 weeks

DeGame Slice

From $35,000

DeGame Slice · chain audit not included

Playable economy prototype — fun first, chain second.

  • Vertical slice loop
  • Collectible / progression chrome
  • Off-chain matchmaking stub
  • Economy red-flag review

Best for · Crypto games validating retention

PKG-03

4–6 weeks

Trainer Pilot

From $28,000

Trainer Pilot · one cohort · LLM usage billed separately

AI coach scenario pack for one enterprise cohort.

  • 3 adaptive scenarios
  • HUD scoring + replay log
  • Admin export CSV
  • Pilot facilitation guide

Best for · L&D, support ops, sales enablement

PKG-04

6–10 weeks

Avatar System

Request quote

Avatar System · scoped after art direction call

Digitize + constructor kit reusable across titles.

  • Base body set + 12 wearables
  • Constructor UI module
  • Export pipeline (glTF / 2D)
  • Identity layer guidelines

Best for · Multi-title IP & branded identity

Want to feel the craft first? Play prototypes →

04 — On-chain

Crypto chrome. Game first.

No wallet wall

We treat chain features as systems design — not stickers. Visual language: holographic cards and neon rarity; product language stays about fun.

DeGames

Play loops with economic gravity

Crypto games

Tokens as texture, not the whole pitch

Blockchain titles

Settlement where it earns its keep

NFT chrome

Rarity glow, foil cards, mint myths

05 — Immersion

VR & spatial

Headset experiences with comfort budgets, readable diegetic UI, and session lengths that respect the body. From branded demos to full titles.

  • Comfort-first locomotion
  • Spatial audio and haptics hooks
  • Companion apps with cross-play
VR & spatial

FOV frame

07 — AI layer

AI games & trainers

Playable tutors and corporate sims with HUD UX — serious outcomes, game-native feedback. Learners stay in flow; managers get telemetry.

Adaptive drillsRoleplay agentsScored replaysLMS hooks

> boot trainer.oxoxo

> load cohort: enterprise.ops

> scenario: hostile_handoff_v3

> adaptive_coach: ONLINE

> score_loop: engaged

_ awaiting input

10 — Process

How we ship

  1. 01

    Signal

    Brief, audience, constraints. We map the reality you need to ship into.

  2. 02

    Prototype

    Playable vertical slice or interactive proof — feel before polish.

  3. 03

    Produce

    Art, systems, backend, chain hooks, QA. One squad, clear cadence.

  4. 04

    Launch

    Store, web, headset, or campaign drop — then iterate on live telemetry.

10b — Craft

Greybox → skin

Same loop. First we prove the verb in wire — then we dress the brand.

GREYBOX · WIRE

BRAND SKINFOIL

SKIN · LIVE OPS

Greybox

One playable loop morphs from production greybox to campaign skin. Clients see craft, not a moodboard collage.

GreyboxBrand skin

11 — Stack

Tools in the grid

UnityUnrealWebGLThree.jsReact / NextSolidityRustNodePythonAI agentsRiveBlenderGodotC#C++TypeScriptViteTailwindGSAPFramer MotionPixiJSBabylon.jsPlayCanvasOpenXRWebXRMeta QuestSteamVRShader GraphHLSL / GLSLSubstance 3DMayaHoudiniZBrushFigmaSpineWwiseFMODPhotonPlayFabFirebasePostgreSQLRedis

12 — Proof

Signal strength

Illustrative metrics for the concept showcase.

13 — Network

Partners & allies

Placeholder marks until real logos land.

NEXORAVOIDLIGHTCHAINPULSEBRANDFORGEAETHERLABPIXELMINTSYNTHCORPLUNARBYTENEXORAVOIDLIGHTCHAINPULSEBRANDFORGEAETHERLABPIXELMINTSYNTHCORPLUNARBYTE

13b — Brand kit

Client lockup pack

Static, animated, and mono marks ready for decks, PDFs, and partner sites. SVG preferred — clear space ≈ one O.

Static · color
Static · color
Animated · splash
Animated · splash
Mono · print
Mono · print
Browse lockups →

static / animated / mono

17 — Lead magnets

Steal our checklists

Free PDFs for teams shipping VR or on-chain play. Enter work email — we send the file via Resend and unlock a direct download.

15 — Contact

Brief the studio

Interactive brief constructor — swipe platforms, pick scope, get an instant estimate. Domain: oxoxo.pro

Platforms · swipe / tap

Scope

Client FAQ

Do we need a wallet or crypto account?
No. The marketing site and most pilots are wallet-free. Chain hooks stay optional chrome until the loop is fun.
Who owns the IP?
Client work: you own deliverables under the SOW. Studio IP stays ours. Shared systems (e.g. avatar kits) are licensed as written in the agreement.
What about VR nausea / comfort?
We design for comfort first — locomotion, FOV, session length. Grab the VR Comfort Checklist under Resources before headset burn.
Is the on-site estimate a quote?
No — it maps your brief to the nearest package band and weeks. Binding numbers land after a short discovery call.
Can we start with a slice, not a full product?
Yes. Packages are shaped as slices and pilots on purpose — prove the verb, then expand.
How do you work with remote clients?
Async updates in your channel of choice, weekly live reviews, and a shared build link from week one. Time zones are planned into the cadence.
What do you need from us to start?
Brand kit (or direction), KPI or success signal, hard deadlines, and one decision owner. Everything else we can draft in discovery.
Do you ship after launch?
Yes — packages include a live-ops or hotfix window. Longer retainers are scoped separately once the first drop is stable.