01
Apps & Web2
Mobile and browser games with production-grade UX and retention loops.
We build games, apps, VR worlds, and AI trainers — for our own IP and for the brands that hire us.
oxoxo.pro · studio & lab · web2 ↔ web3
02 — Capabilities
From storefront apps to headset worlds and on-chain play — one craft language across realities.
01
Mobile and browser games with production-grade UX and retention loops.
02
Immersive sessions for headsets and spatial platforms — comfort-first interaction.
03
On-chain economies, collectible logic, and play loops that still feel like games.
04
Financial mechanics wrapped in systems players understand without a whitepaper.
05
Campaign experiences and evergreen branded titles that carry your product story.
06
Digitization, avatar constructors, and identity layers ready for multi-title reuse.
07
Playable tutors, corporate sims, and adaptive drills with HUD-native interfaces.
08
NFT aesthetics, ownership narratives, and chain-aware UX — visual-first, player-first.
16 — Packages
Fixed-shape engagements for clients who want a clear slice — not an open-ended black box. Prices are starting guides, not quotes.
PKG-01
3–5 weeks
From $18,000
Typical Campaign Drop · excludes media buy
48–72h branded arcade that feeds a waitlist.
Best for · Launches, product drops, event weeks
PKG-02
5–8 weeks
From $35,000
DeGame Slice · chain audit not included
Playable economy prototype — fun first, chain second.
Best for · Crypto games validating retention
PKG-03
4–6 weeks
From $28,000
Trainer Pilot · one cohort · LLM usage billed separately
AI coach scenario pack for one enterprise cohort.
Best for · L&D, support ops, sales enablement
PKG-04
6–10 weeks
Request quote
Avatar System · scoped after art direction call
Digitize + constructor kit reusable across titles.
Best for · Multi-title IP & branded identity
Want to feel the craft first? Play prototypes →
04 — On-chain
We treat chain features as systems design — not stickers. Visual language: holographic cards and neon rarity; product language stays about fun.
Play loops with economic gravity
Tokens as texture, not the whole pitch
Settlement where it earns its keep
Rarity glow, foil cards, mint myths
05 — Immersion
Headset experiences with comfort budgets, readable diegetic UI, and session lengths that respect the body. From branded demos to full titles.

FOV frame
07 — AI layer
Playable tutors and corporate sims with HUD UX — serious outcomes, game-native feedback. Learners stay in flow; managers get telemetry.
> boot trainer.oxoxo
> load cohort: enterprise.ops
> scenario: hostile_handoff_v3
> adaptive_coach: ONLINE
> score_loop: engaged
_ awaiting input
10 — Process
Brief, audience, constraints. We map the reality you need to ship into.
Playable vertical slice or interactive proof — feel before polish.
Art, systems, backend, chain hooks, QA. One squad, clear cadence.
Store, web, headset, or campaign drop — then iterate on live telemetry.
10b — Craft
Same loop. First we prove the verb in wire — then we dress the brand.
GREYBOX · WIRE
SKIN · LIVE OPS
Greybox
One playable loop morphs from production greybox to campaign skin. Clients see craft, not a moodboard collage.
11 — Stack
12 — Proof
Illustrative metrics for the concept showcase.
13 — Network
Placeholder marks until real logos land.
13b — Brand kit
Static, animated, and mono marks ready for decks, PDFs, and partner sites. SVG preferred — clear space ≈ one O.
static / animated / mono
17 — Lead magnets
Free PDFs for teams shipping VR or on-chain play. Enter work email — we send the file via Resend and unlock a direct download.
15 — Contact
Interactive brief constructor — swipe platforms, pick scope, get an instant estimate. Domain: oxoxo.pro