Core loop
One verb (tap / swipe / dodge) tuned for 30–90 second sessions.
PKG-01
From $18,000
Typical Campaign Drop · excludes media buy
48–72h branded arcade that feeds a waitlist.
3–5 weeks
Brief this packageA time-boxed branded playable that drives awareness and captures leads. Built to ship before the campaign window — not as an evergreen MMO.
One verb (tap / swipe / dodge) tuned for 30–90 second sessions.
Logo, palette, SFX bed, and 1–2 hero assets supplied by client.
Email / waitlist hook after a score threshold or run end.
Start, complete, share, convert events — wire to your stack.
W1
Brief, KPI, references, tech constraints.
W2
Greybox loop + capture wireframe.
W3–4
Brand pass, SFX, analytics, QA.
W5
Launch window + live-ops watch.
09b — Case timeline
Campaign Drop end-to-end — scroll to scrub Tease → Live-ops. Same beats we design toward in discovery.
Tease
Now playing
24h before drop: 6s neon loop + “unlock the lane” CTA to waitlist.
Next: Land
Scroll to scrub the case
Best for · Launches, product drops, event weeks