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PKG-04

Avatar System

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Avatar System · scoped after art direction call

Digitize + constructor kit reusable across titles.

6–10 weeks

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Turn characters into a system: consistent identity across games, campaigns, and collectible surfaces.

Detailed scope

Base set

Body / face bases agreed in art direction kickoff.

Wearables

12 modular pieces with rarity-ready naming.

Constructor

UI module to assemble and preview looks.

Export

glTF and/or 2D atlas pipeline documented.

Example deliverables

  • Asset pack + naming convention
  • Constructor UI (web embed)
  • Export scripts / docs
  • Identity layer guidelines PDF
  • Sample integration in a demo scene

Out of scope

  • Full facial MoCap pipeline
  • Realtime clothing physics
  • Marketplace payments
  • Unlimited seasonal drops

Phases

W1–2

Direction

Silhouette, palette, tech target.

W3–6

Build

Bases + wearables production.

W7–8

Constructor

UI + export path.

W9–10

Handoff

Guidelines + demo scene.

Best for · Multi-title IP & branded identity